Google isn't satisfied in being the #1 company for search, and has found itself directly in the sights of some of the most powerful companies on Earth - Yahoo! and Microsoft, for starters. In order to continue leading the pack in Web services and customer satisfaction, solving the latency issue is key, as customers will switch sites and services over what are perceived to be more than millisecond delays. As part of the company's billion-plus dollar plan to solve just that, Google has amassed what some are calling the world's largest supercomputer, tucked away in Oregon, dubbed "Project02", according to those in the know. Whether that system is measured the largest by number of individual servers, petaflops, or some other metric is unclear, and nobody at Google is talking.More in Tuesday's International Herald Tribune and in Wednesday's New York Times.
Listening to ''Bar None'', by Paul Oakenfold (Play Count: 7)
2005 was a good year for us in the stock market. Luckily for us, our investments in Google and Apple were some of the biggest hits of the year, and we got lucky with our timing on Baidu.com's IPO, among other short-term wins in Rackable, TiVo, etc. But 2006 has been a complete disaster, getting worse with every passing day, it seems. Even as the tech-rich NASDAQ continues to fall by full percentage points in every session, our own overweighted portfolio is getting killed.
It should be interesting to see how well Pixar innovates the world of computer-generated animation now that they have been absorbed by Walt Disney, but in the company's last big salvo as an independent studio, Cars continues the successful track record initiated by Toy Story, Toy Story 2, Monsters Inc, A Bugs Life, Finding Nemo and The Incredibles. Though the film doesn't include any human or animal characters, and guides you along a faux-society led only be automobiles of all shapes, models and colors, the film itself is imminently enjoyable, if imminently forgettable - not an instant classic in the way some of Pixar's pioneering works are now seen. My wife and I took in the G-rated flick this evening in a weekday quasi-matinee, which saw us have the theater to ourselves (along with maybe a dozen folks), likely a great deal different from the film's opening days,
In a story which brings up the images of Nike's sweatshop factories, MacWorld is echoing a Sunday piece in the UK's "Mail on Sunday" that says Apple has employed the help of roughly 200,000 low-paid female workers in China to build iPods, where they work 15 hour days and earn as much as $50 a month. In Shanghai, workers can earn up to $75 a month making iPod Shuffles, and spend half their wages on subsistence food and accommodations, provided by their employer. As the story says, "Low wages, long hours and China's industrial secrecy make the country attractive to business, particularly as increased competition and consumer expectations force companies to deliver products at attractive prices."