Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

Friday, November 6, 2009

TweetDeck iPhone Update Fail Makes the Day "Manic".

Earlier this morning, Iain Dodsworth, creator of TweetDeck, posted that the day could potentially be "manic". While he cautioned the day's updates would not be list-related, as many updates from his competitors have been over the last week, it was hinted it would not be desktop related either. That left the iPhone, as TweetDeck doesn't yet have a Web option. But the iPhone release was found buggy, was later pulled, and now the service, and its devoted followers, are once again in a holding pattern with Apple - which makes them the undesired middleman. And yes, that means the day is officially "manic".

While I doubt few would want Apple's role as moderator to completely disappear, there should be some way to quickly post point releases or bug fixes for products that have previously been approved.


The Morning Started Off Well...


But Too Many Crash Reports Prompted a Pull...


And After Resubmission, All Wait for Apple.


For whatever reason, TweetDeck's quality assurance process did not catch that the new version of the application would crash as frequently as was reported, but once it was in the wild, it proved too much to accept. The next step was to pull the update from the store, resulting in false positives from would-be downloaders, myself included, who were told it was available, but that the item had been removed.

Now, after the team thinks they scrambled the troops and got a working version ready and submitted a few hours later, they have to wait for Cupertino to agree. The new version reportedly added Facebook support, which had previously been limited to the desktop application, as well as video uploading, integrated with 12seconds.tv, a new Landscape compose mode, trending topics support, a "Nearby" option that showed when Twitter friends were close, thanks to the iPhone's built-in GPS, and the option to open new links in Safari.

But we'll still have to wait, at least until Apple agrees their bug-free version is good enough. Until then, all we have is a video of the promised new updates (See below).



So what's the solution? Is this Apple's fault for forcing a wait, or TweetDeck's for bad code?

Sunday, November 1, 2009

It Just Might Be the Droid You Are Looking For

If you are a long-time user of any product, be it a computer, a TV, a cell phone, or even power tools to help you with landscaping, you get comfortable and accustomed to those products' capabilities. As you become a product expert, you know what these products can do and cannot do, and unconsciously work your way around their limitations. Sometimes, you can try and highlight these limitations as not being relevant, or even say that their lack of a feature is to their benefit - when, in fact, that's not really true. That's how I felt earlier this week when I first came in contact with Motorola's Droid, the new iPhone competitor that has everybody's tongues wagging.

Whether it ends up taking share from Cupertino or not, it's no doubt a high quality device that you should be watching closely - just like all the other reviews you have no doubt seen online have said. While I have not been a big fan of their annoying ad campaign, it is the first Android-based phone that has caught my attention and had me looking just a little bit more of what the world is like outside an iPhone universe, when I remove my Apple-shaded sunglasses.

In December of last year, I said there were essentially two types of phones in the world: "iPhone and Not iPhone". The iPhone's vast array of applications, its touch-screen capabilities and unequalled Web browsing functionality essentially put BlackBerry and all other quasi-smartphones in the rear view mirror. Since then, Apple introduced the iPhone 3GS with video recording and speed improvements, but it is essentially the same device it was last year. What has changed is the world surrounding the iPhone. While Apple has been fighting with AT&T over getting acceptable coverage and things like Push or MMS going, Google's Android team has been pushing beyond their middling first-generation device and making something very competitive indeed.

One of the stones thrown at Apple's iPhone has been its lack of multitasking. (I mentioned this in my list from June: 10 Ways Apple's iPhone Leaves Me Wanting More) Earlier this week, Google announced free turn by turn GPS on their platform. My natural inclination was to not care, as I already have a standalone GPS unit, and I wouldn't want to force my iPhone into playing the role of GPS when it could be playing Sirius Radio. But this week, while driving with a Droid owner, not only were we hearing the turn by turn GPS on the Droid, but Pandora Radio was streaming via bluetooth audio to the car stereo.

It wasn't until shortly after that I put two and two together. While I was teasing about the GPS turn by turn being quiet, I was missing the point that the phone was multi-tasking, and on top of that, it had bluetooth audio out, which the iPhone does not. Because I have been a full-time iPhone user for more than a year, I had framed my understanding in terms of the iPhone, not in terms of what I really thought a phone could do.

At the risk of sounding like a big hypocrite given my pushing of the iPhone and its ecosystem for the last year, the Android platform is compelling - and even if it is a few tens of thousands of applications behind Cupertino in the application store, every iPhone developer I talk to is looking at Android in a way they have never truly considered the Palm. Android has e-mail and text messaging and Web browsing and contacts, just like the iPhone. It has the opportunity for simple games, just like the iPhone. I found myself playing a Boggle-like game on the Droid and it worked, as expected, of course.

But beyond the basics, the Droid is a very interesting hardware product. The Droid's camera puts the iPhone to shame - not only having more megapixels with better clarity, but auto-zooming on the object of note. It has an easily accessible full keyboard, which the iPhone obviously doesn't. It doesn't suffer from the oddities of the first Google offering, but is something you wouldn't be embarrassed to show off amidst your peers. The Verizon coverage certainly doesn't hurt either.

My use of the Droid this week was a major influence in my thinking of an Apple fan potentially "Going Google". If I assume that Android 2.0 is very good, and that Google is making major upgrades to their ecosystem at a faster rate than Apple is right now, then 3.0 and beyond will be extremely interesting. I don't think this will be the last phone that will catch our eye running Android over the next few months, and Apple's already said their holiday lineup is set in stone. So why not just take a look at the Droid and see if Google deserves your dollars?

Thursday, October 29, 2009

Could A Real Apple Fan Completely "Go Google"?



As a Mac fan in the 1990s, it was a lot easier to understand who the good guys were and who the bad guys were. Apple was very good. Intel was bad. Adobe was usually good. Microsoft was bad. Very bad. Evil. But over time as we have morphed into the latter part of this decade, Intel switched teams and became good. Meanwhile, Adobe looked less like a close friend and more like a despised ex, as Microsoft went from hated bully and thief to playing the role of crazy uncle who nobody really likes but puts up with because he's not going to disappear. The hardest to label? Google, a younger cousin who everybody really likes, but just might be too smooth to be trusted, even as it gets too popular. Now the stage is set for an awkward family reunion - as Google and Apple are so overlapped, tech fans have the option to choose between the two for practically their entire digital life, and the loyalty once sent Cupertino's way, exclusively, is getting some serious competition.

Over the last few years, if one can look beyond the striking hardware and arguable operating system differentiation between Mac OS X and Windows PCs, Apple has unquestionably led the way in terms of seamless integration between applications and devices. The company's iLife package ensures that media is treated in a similar way across multiple applications, and its user interface guidelines protect the users from odd menu behaviors that change between each program. Meanwhile, the company's iTunes/iPod/iPhone juggernaut has made managing media easier than ever before, especially when one considers the addition of the fast-growing App Store and the good, even if not given much respect, Apple TV, which brings the core of the store to the core of the home.

But while we Mac fans may have been resting comfortably as the Mac vs. PC commercials made us giggle with egotistical self-pride, and the company's balance sheet has grown ever stronger with quarter after very profitable quarter, Google has been changing its spots - morphing from search engine and advertising powerhouse to a Web services monolith that can go head to head with almost every single Apple product out there. As the company integrates its many different products, they too may offer the integration we have always come to expect from Apple, but in an open, Web-focused way. And with every single new announcement, Apple fans have to start thinking if their future is one that is Google as much as it ever was Mac - and if "Going Google" would be that bad anyway.

If Mac OS X is the platform on which all Apple software starts, so too will be Google's Chrome OS. We know it's coming, and some sharp engineers are slaving away in Mountain View to capture the flexibility of the Web and make the cloud the equivalent of your hard disk.

Apple's Safari browser, the built-in Web browser for Mac and for iPhones, is equally matched by the Chrome browser on all major operating systems and on Android as well.

The iPhone and its 80,000 to 100,000 applications in the iTunes Store are being challenged by Android's new fleet of phones, led by the Droid from Motorola, and its rumored 10,000+ apps.

Apple's Mail? Easily matched by GMail. iCal? See Google Calendar. iChat? Google Chat. iMovie and iDVD? Well, it's not the same thing, but you would be hard-pressed to say YouTube doesn't win that battle. iWeb? Really? See Blogger.

On the professional side, Apple's iWork sports Keynote, Pages and Numbers. One has to wonder why they even released these apps, as they're not exactly keeping Microsoft at bay, and I don't know anybody who uses the last two. I use Pages once a year to do our Holiday letters home, and that's it! You better believe that Google's online office suite of Google Docs, Spreadsheets and Presentations is the real deal. Beyond that, do you expect Apple's iDisk to trump GDrive? Will Mac OS X Server beat out the Google File System (GFS) or can you expect XServes to replace Google's commodity rack servers in their datacenters around the globe? Not likely.

This isn't a rant stating that Apple is doomed. Far from it. After all, Google doesn't "yet" make excellent laptops. But I've tried the Motorola Droid with Android 2.0 and it's good enough that if iPhone were not an option, it would be an easy second choice. I find that I am using my Apple OS and my Apple Web browser to go Google, not just for the search engine, but all the downstream Google services. (10 of which I highlighted last month)

Google spokesperson and king of anti-spam Matt Cutts said his October goal was to avoid Microsoft software, a task made easier than ever now with Google providing an alternative just about everywhere. But I wonder if it's possible to do something very different - use ONLY Google software for a month. That would mean using the company's Web browser exclusively, and their office suite exclusively, and their mobile phone OS exclusively. That would mean using GMail and Google Talk and Google Wave and Google Calendar and Google Reader instead of Outlook or Mac Mail. I bet we're very close to this happening.

On Wednesday, Google also announced some of their first forays into Music search. This is an area where Apple still has the clear advantage - with iTunes. But Google offers Pandora on the Android platform, so iTunes isn't needed. Maybe I could push them to buy Spotify, and set up a killer alternative to iTunes with the Google logo? That would be something indeed.

I am a Mac guy. Maybe I'm less of a Mac guy than I once was, but I still trust Cupertino. That said, Google is growing on me in a big way, and they are the real alternative - something Microsoft never really was. Maybe soon I'll also be going Google in a way I never expected.

Friday, September 25, 2009

Apple's Dashboard Widgets Comatose As iTunes App Store Skyrockets

Prior to the debut of Apple's iPhone, software developers wanting to make miniature applications to reach Macintosh users had a direct route to customer's desktops through the development of Mac OS X Dashboard widgets. Billed as major functionality debuting in Mac OS X 10.4 (Tiger) in early 2005, Dashboard, much like Konfabulator before it, featured widgets including weather forecasts, stock updates, calculators or simple utilities, like a dictionary or thesaurus. Over time, developers managed to make a number of creative uses for these apps, from delivery updates to flights' status, or even lightweight arcade games.

But four years later, Dashboard is dormant, while not yet completely dead. A quick calculation of the total number of widgets listed on Apple's Web site is just over 4,500, of which 820 are international. In remarkable contrast, Apple's iTunes Store loudly proclaims its haul to be more than 75,000, of which a massive 1,394 were posted just last Friday.

Want to know how many new Dashboard Widgets were posted last Friday?

Zero.

Interestingly, Apple's Dashboard Widgets site highlights the last 50 "Just Added" to the Web site, and for whatever reason, between September 9th and September 21st, no Dashboard Widgets were posted. Maybe the one guy whose job it is to get them approved was on a two-week vacation?

And in the week, starting with Monday, only 39 total Widgets made it into into the directory, including fascinating titles such as the "Iowa Hawkeyes Football Schedule" widget or the "Countdown to Thanksgiving" widget.

With iPhone app developers having a fast-growing audience of millions ready to spend real money on applications for their mobile phone, the idea of creating a miniature application for the desktop, for free, probably doesn't have much pull. It's no secret that the iTunes App Store's runaway success has played a big role in making any discussion about Dashboard completely unnecessary.


The louisgray.com Widget as posted in 2007

Just a few years ago, many thought widgets were going to be the next hot thing in desktop apps. Konfabulator was purchased by Yahoo! and turned into Yahoo! Widgets, which claims nearly 6,000 desktop widgets. And way back in 2006, I even made a dashboard widget for louisgray.com, which I later updated in 2007 and still works. But the talk of widgets faded, as people primarily chose to use the Web browser and their iPhones as the conduits for Web data, preferring not to have a gazillion little widgets floating about their screens.

Considering the dramatic drop-off in buzz around Dashboard widgets, and a corresponding meteoric rise in iPhone deployments and penetration, it's no surprise to me that you see this gulf, which now measures almost 20x in favor of iTunes applications. It's enough to wonder if Apple will ever bring up the Dashboard again, except maybe to provide a place where iTunes applications purchased for the iPhone today can sometime live. They won't kill it outright, but it sure looks like a dinosaur, after only four years.

Framed: Should Microsoft, and Would Apple... Fight Back vs. Google?

Wednesday's announcement from Google that they were releasing a Web browser plugin called Chrome Frame for Internet Explorer gave IE users many of the same core elements they would receive by surfing with the native Chrome browser - namely support for HTML 5, and massively improved JavaScript performance. Google's goal has largely been seen as setting the stage for Google Wave, working to get Web surfers off older, outdated browsers, like Internet Explorer 6, and providing them a richer experience. But this process, as noble as it may be, has me wondering if its competition, Microsoft, won't be finding a way to shut it down. After all, I am pretty sure Apple would if given the same choice.

Many across the tech Web are lauding the move as easier for Web consumers to perform than a rip and replace strategy to ditch IE and turn to Chrome, despite its clear benefits. After all, it's said users are comfortable with plugins like Adobe Flash, and Chrome Frame would just be a simple plugin. But isn't this a lot more like what Palm did in faking us all out by pretending its Pre mobile phone was really an iPod, in order to gain access to iTunes?

While Google didn't make any noise about looking to similarly decapitate Safari, and put Chrome in Apple's browser, there are definitely times when I find my preferred browser lagging behind the most-popular surfing options. Even Google's Toolbar, which includes the new SideWiki we discussed on Wednesday, does not have a native version for Safari, but maybe, if Google found a way to push Chrome in Safari, it would.

Matt Mastracci, co-founder of DotSpots and a sharp Web developer, reminded me this evening that Safari "isn't built to be extensible", making Toolbar integration or Chrome Framing a real challenge, but even if they could somehow pull it off, I don't see Steve Jobs and Cupertino sitting idly by. No doubt the next system update, or Safari point release, would knock it out of the sky, the same way they have updated iTunes in the past to stop jailbreaking of iPhones, or the way Microsoft posts Windows Updates to stop malicious code from hitting their user base.

Microsoft is already whining and saying that running Chrome Frame as a plug-in increases the potential for bad code and malicious scripts to hit customers. (See: Microsoft: Google Chrome Frame Makes IE Less Secure) It is not my tendency to jump on Redmond's side, and I certainly don't believe their scare tactics, but they have to be hotly debating their next move. It would not surprise me if the opportunity to disable Chrome Frame was being thought about as part of the next "Critical" Windows Service Pack update, executing a high-stakes game of cat and mouse between Microsoft and Google, and potentially the Justice Department - who didn't ever get its wish of splitting Microsoft up after its monopoly games with Netscape.

Apple's recent ploys to knock Palm Pre out of iTunes, and its controversial blockage of Google Voice make it clear they have every intent to control their users operating system and iPhone experience. In fact, as they have not really been taken to task in the way Microsoft has for anti-competitiveness, I would see Cupertino more likely to be proactive in trying to fight Google here. The only question is, will they ever get the chance to do battle?

Sunday, September 13, 2009

Hit a Home Run With Your iPhone and Challenge Friends


My Batter Poses After A Strong Showing

I knew I was in trouble when I looked at the Apple Web site after their latest iPhone OS update and saw a screenshot featuring Com2uS's Homerun Battle 3D application. Combining two of my obsessions (baseball and the iPhone), it wasn't too long before I had opened up the iTunes Store and downloaded the game, for $4.99. What I found was more than just a simple game that let me swing for the fences, but a high quality video game with built-in social functions, letting me challenge people wirelessly from around the world, and the option to send my scores to Facebook and Twitter.


Hitting A Home Run in the Left Field Seats

The concept behind Homerun Battle 3D is a fairly simple one. In the classic version of the game, the pitcher throws the ball, and you tap the iPhone at just the right time to send the ball on a trajectory that may lead out of the ballpark. If it goes over the fence, you get a point. If it doesn't, you get an out - just like in the real home run derby you can see during every All-Star Break.


Checking My Home Run Records


Seeing How I Stack Up Against Other Players

Homerun Battle 3D is a lot more fun than "see ball hit ball". Depending on the pitch's speed and type (from fastballs to sliders and curves), you need to tilt the iPhone up or down to match the bat head to the ball and then swing away as the ball dives into the strike zone - which can be challenging. And it becomes even more involved when you discover additional options, such as an "Arcade" version that features contests in terms of hitting the ball to all fields, getting double the points on a single swing, or taking away an out if you find a ball with angel wings.


Going Down to Defeat After One Battle

The social elements in Homerun Battle 3D are reminiscent of those on some Nintendo Wii games. You can choose to challenge anybody from around the world who wants to do battle. If somebody of your rank is up for it, you and the opponent will both be swinging for the fences at the same time. If you hit more home runs or get more home runs in a row than they do, then you are the winner, and they are the loser. So far, I've only won once, but assume I may get better with practice. If you win, your ranking goes up, and if you lose, yes, it goes down.


I Can Send My Records to Social Networks

Should you be so inclined, you can send your current rankings on Homerun Battle 3D to Facebook or Twitter, and request that your friends add you as a rival, letting you take on your friends, rather than strangers, and yes, spreading the word about what is a very cool game for the sports junkie in each of us.

At Apple's recent event, Steve Jobs and Phil Schiller highlighted the iPod/iPhone platform's growth as a game device. While I still make plenty of calls and browse the Web from my iPhone, I'm also growing an impressive number of games in my application library. If you want to add Homerun Battle 3D to yours, you can find it on the iTunes Store here.

Wednesday, September 9, 2009

Apple's Biggest Product Announcement Today: Steve Jobs

Apple is in a unique position whereby they can cobble together an array of product features, introduce them in flashy way, and call the result a media event. Today, the company made relatively minor upgrades to one of its product lines, while also introducing a simple firmware upgrade and application version release to one of its software programs. This being Apple, their product line was the iPod, the firmware upgrade was for the iPhone OS, and the version release was for iTunes. The company also got to beat the drum and demonstrate once again that they have significant market momentum. But really, truly, the only thing that mattered about today was the person delivering the message: Apple CEO Steve Jobs.

As much as the words coming from his mouth, or the Keynote slides being projected behind him, Jobs' demeanor and pure physicality were on display today, after months of near invisibility as he recovered from a life-threatening battle which included a much-publicized liver transplant in Tennessee, following his battle with a rare, curable form of pancreatic cancer just a few years ago.

My obsession with all things Mac and the rumors which sway the Cupertino-worshiping community to and fro has waxed and waned over the last decade or so. Right now, I know what smartphone I prefer and which OS I prefer, but I don't drool over software version numbers, gigabyte counts, or whether or not some band my parents used to listen to will ever make it online. But I do care about Steve Jobs - because of who he is, what he represents to Silicon Valley, and his ability to execute consistently in an amazingly challenging industry.

In December, when it was first announced Jobs would not be participating in Macworld San Francisco, I told you that I would teach my children about Steve. A month later, I told you I thought he should be immortal. And as silly as it may sound, I am already teaching my one year-olds about Steve Jobs.

Every night, when I read to my twins as they settle to bed, I am not picking up Dr. Seuss or Goodnight Moon. I have been reading to Matthew and Sarah from the insightful book, Inside Steve's Brain. As I tell these illiterate toddlers about Steve's successes and failures, even my wife listens in as she gets to know this Silicon Valley icon's history just a little bit better. And I am not just excited that Steve Jobs looks to be back in charge at Apple, but relieved.

Even as we kept hearing his state was improving, the rumor mill has not been kind to Steve. Outside the blog, friends of mine who know his family and acquaintances have told me of him putting his affairs in order, or reducing his traveling to keep his health up. They have speculated he won't stay CEO of Apple long, and have been concerned that he might not fully recover from his illnesses. But today's event put an end to much of that. I don't need to see Steve Jobs perform a physical, or have his medical records posted on Apple.com for all to see. It's his brain that needs to work, and even if he is skinny, his mind is ever so sharp. He rightfully has ascended to his position atop Apple. Even if you were underwhelmed by Apple's actual announcements today - if you wanted to do more than rearrange your iPhone apps from iTunes, or you were waiting for the unreleased tablet, you have to be happy that one of the industry's real thought leaders, a man for whom much of us owe a great deal, is back with us.

Welcome back, Steve.

Monday, August 31, 2009

Fry's Electronics: A Silicon Valley Legend With Legendary Flaws

Despite the fact both retail outlets sell computer equipment, including hardware and software, Fry's Electronics superstores and Apple's retail stores could not be more different. One offers a specialized set of products, and packs its stores to the gills with helpful employees, while giving customers free reign to use their products, and can approve customer purchases through the use of a handheld scanner device. The second offers a dizzying array of products, from vacuums and office chairs to iPod headphones and copper wiring, and its employees haven't won any awards for their product knowledge - while checking out items requires an usher, while your bags are rudely inspected - as if you had the forethought to take on the role of a shoplifter. It's clear which one is which, if you have ever stepped foot in either one - which makes me wonder sometimes why I keep revisiting Fry's, hoping each next experience will trump the last.

Fry's failings are at times comical - including my most recent trip this Saturday. I stopped into the store that afternoon for a simple task, finding Apple's Mac OS X 10.6 (Snow Leopard), which had released the day before. I was unsure whether Fry's in Sunnyvale would have it, but if they did, it would be a longer trip down to the Apple Store at the Valley Fair Mall in San Jose.

Upon entering this geek warehouse, I made a beeline for the Mac area, where Apple products are isolated in a special setting that makes the computers seem more like they belong in a zoo than in the jungle of PC parts and widgets just outside the enclosing aisles.


Mac OS X 15.6. From the Future!

To my surprise, there was no banner, or even a sign, announcing Snow Leopard had arrived. I looked to and fro, and didn't see Apple's famous boxes. I asked one employee, who was in the Mac section, for help and she pointed me to a manager, behind a nearby podium. I asked the manager, and she said that she didn't know where Mac OS X 10.6 would be, and maybe her boss would.

After flagging him down, and explaining, he pointed back to his subordinate, saying Mac OS was her department. She said, "Oh! I thought you meant Mapquest!"

Right. Why would I buy software from Mapquest at Fry's?

With renewed vigor around her newly-reminded knowledge, we turned back to the Mac section, and found Snow Leopard cases quietly hiding on the shelf. Below the DVD cases was a simple descriptor: "Mac OS X 15.6 Snow Leopard", for only $27.99. Of course, that would mean the operating system software was five generations into the future, which is outstanding. Or it was a typo. You decide. And that doesn't even go into the label failing to mention it is a DVD install, not a CD-Rom install.

Did Fry's have what I was looking for? Yes. Did it have it at a cheap price? Yes. Was it nearby? Yes. And that's about all I can say in favor of why I continue to return to this geek mecca of annoyance. I know that if I took the time to drive down to the Valley Fair mall, not only would they be posting banners of Mac OS X 10.6's imminent arrival, I would have gotten somebody to help in minutes, scanning me out right away - without trying to upsell me on a warranty, or walking me through an impulse buy section stock full of electric razors and bulk candy.

Fry's is no doubt a mecca for the do it yourself gadget geek. But the contrast between the warehouse mentality shown at Fry's, versus the personal touch felt in Apple Stores has me wondering if next time I'll just make the extra drive and reward their effort.

As for Mac OS X 15.6, I came home disappointed with merely owning Mac OS X 10.6, so I don't get any early adopter cred.

Sunday, August 30, 2009

Who's to Blame for Snow Leopard Disabling My Adobe CS4 Licensing?

Yesterday, like many other Mac geek faithful this weekend, I got my hands on a copy of Snow Leopard, the name of Apple's latest operating system upgrade, Mac OS X 10.6. Though I knew it reportedly had few major feature enhancements, all signs online pointed to it being a harmless upgrade. Even comments around Adobe CS3's having issues pointed to clean sailing with CS4. But my experience, so far, has been anything but clean, and it's not exactly sure what caused the issue, or what will be needed to solve it.

As you may recall, in May, we had to do a little song and dance with Adobe's tech support team to download the full version of the company's CS4 product. But since then, I've been using the product suite practically every day. In fact, practically every blog post you see here features screenshots or graphics that have gone through CS4. But this one won't, unfortunately, and it's like I am operating with one hand behind my back.


My Photoshop CS4 Forgot I Had Permissions to Use It

The issue is an odd one. When trying to start up any of the CS4 products, be it PhotoShop, Illustrator, In Design, or the others, I am simply told that "Licensing for this product has stopped working". The error encourages a restart, and yet, following restarts (plural), the issue remains - suggesting I tell tech support, which I will, but am not extremely excited about, especially after May's fun.


Illustrator Mocked My Trying to Launch It As Well

I have to assume that the issue has arisen as a result of Snow Leopard clawing its way on to my Mac. After all, Photoshop worked before the install, and doesn't work after, and nothing else changed. So far, online repositories aren't much help, and it's not clear which of the three players is at fault - Apple, Adobe, or me. (It could always be the user's fault). I have seen others say their CS4 apps are working great with Snow Leopard, but mine sure aren't. Maybe it's because they had the retail boxes, and going for the download version is coming back to bite me. I sure hope not.

I sent a note 1-1 to an Adobe rep who wrote me back in May, and look forward to seeing if she responds Monday. I'd be curious to see if this is a "Louis-only" issue, or if this is more widespread, and see why this is happening. Until then, get used to text only, or big juicy screenshot images with no resizing and cropping.

Sunday, August 9, 2009

iPhone Call Recording: It Makes Too Much Sense Not to Do

The introduction of the Voice Memos capability on Apple's iPhone was a nice touch. Now, in theory, if I am out and about and don't want to type in a note, I can speak into the Voice Memo and save a short audio clip. The process is also good for recording short snippets of music, or even the babies babbling, if I want to save it as an MP3 file and send it somewhere. But I've been thinking that Apple could be sitting on a much bigger use for this functionality - doing podcasts and interviews, which would take money out of the pockets of services like WebEx and Skype, and into its partner, AT&T.

Apple's iPhone already features a number of calling options once you are connected - including adding a third line, hitting mute, putting the call on speaker, and putting calls on hold. Given the iPhone's parallel option to record audio, why not add a red "Record" button alongside the conversation?

Before privacy and security advocates call foul, I assume it is very simple to have a mandatory introductory audio phrase, like "this call is being recorded", as well as beeps along the way.


Marrying Voice Memos With Phone Calls Should Be Easy

Today's world of podcasting usually deals with a third party hosting service, like Talkshoe, or gathering all parties on a Skype call, while one person manages the process. I think it would be dramatically easier to use the same way you make any other call, and just have Apple do the work of gathering the call into an MP3 file, and making it available in your iTunes for later listening, so you can upload as you please.

In theory, if Apple could enable this "Record" calls functionality, we would only be a few steps away from what could be seen as a panacea, not just for podcasters, but anybody conducting interviews. It shouldn't be too hard for a phone call to take place and to identify words and phrases by phone number (or the Address Book contact) of the person speaking. At that point, you could run the information against a new application, and have the call automatically transcribed. While this may sound like fantasy, the world we live in isn't that far from delivering excellent speech to text functionality. Pointing that tech at a recorded phone call you make on your iPhone shouldn't be that much more difficult.

Let's just turn on the record button and go.

Saturday, August 8, 2009

Spotify: The Best On Demand Music Library I've Ever Experienced

You might have read some of the recent coverage around Spotify's potential inclusion (or lack thereof) into the iTunes store. You might also have seen the company's term sheets floated about the Web, as the music streaming startup gears up from its limited release to one that could take the globe by storm. But if you live in the US, there is a fairly good chance you haven't actually gotten to try the application, unless you cheated and used a proxy, because to date, it has been limited to European audiences. Well, despite my years-long allegiance to iTunes, and recent signup to Sirius XM satellite radio, I got my hands on a press beta for the US version of Spotify, and it is amazing.


Spotify's Promise: Legal, Free and Instant. All 100% Valid.

Using Spotify is like having hundreds of thousands of crystal-clear music tracks on demand. After downloading the application tonight, I've closed my iTunes and have been powering through Spotify, finding hundreds of tracks from all my favorite bands, including Depeche Mode, Underworld, and Daft Punk, but I was also able to dial back a few decades, uncovering Jesus Jones, INXS, and The B-52s. You name the song, I found it, including rare remixes. And cheating by looking at songs I really liked on Sirius Radio, I even found more obscure artists, including Deadmau5, Kaskade, Kaz James and Kristinia Debarge.


724 Tracks from Armin Van Buuren In Spotify



Drilling in on The B-52s In Spotify

The promise of instant access to seemingly any song on the planet is apparently here. It's jaw dropping.

Like iTunes, Spotify displays the track that is being played, its length, the album name, and artist, and clicking on any of those items displays information about the track, or the artist, including biographical history. Like iTunes, you can hit shuffle and repeat. And like iTunes, the search capability is very good. But unlike iTunes, you don't have to download the music and you don't have to pay for the music - making it more like the subscription services, including Rhapsody and Napster, that have been slaughtered by Apple's iTunes colossus.


Information Society on Display In Spotify



Jesus Jones In Spotify. (Remember them?)

Spotify's service is not "free" per se. The "free" version displays advertising between songs, and to get an ad-free experience, you would need to pay (at least in the UK) a British pound for a 24-hour day pass, or 10 British pounds for a month. I haven't seen what the US rates will be, but the version I'm using (no doubt the 'press' version) hasn't encountered an ad yet - just pure, clear, music.

If I'm Apple, and I see the Spotify application heading for me like a freight train, I would try to say the application competes with existing features of iTunes. You don't want to let a huge potential competitor in the front door. But if you look at Spotify like they did Sirius XM Radio, which was approved, it's essentially the same story, only instead of dedicated radio stations, you've got individual songs and artists by the bucketload.

I wish, similarly, that I had a "bucketload" of invites to hand out to get you into a theoretical Spotify beta, but I don't. All I have is my copy - and it's fantastic. When it lands here in the US, it's got the potential to be an amazing hit. I just hope people aren't so cheap as to not pay if presented the opportunity. I'm always willing to pay for quality, and that's exactly what we've got here.

Saturday, August 1, 2009

Will The Mac OS X Dial Go All the Way to Eleven?

Apple's Mac OS X operating system is almost a decade old. After having gained access to the Mac OS X Public Beta for a cool $29.95 way back in 2001, and followed Apple through all the point builds in the ensuing eight years, from Cheetah (10.0) to Puma (10.1), Jaguar (10.2), Panther (10.3), Tiger (10.4) and now Leopard (10.5), with Snow Leopard (10.6) on the horizon, I've seen Apple meticulously add features, improve functionality, introduce new applications, and redraw the user interface more than a few times. But I am honestly wondering what Cupertino has in their mind for what's next. Why is nobody talking about how the company could follow up with an encore, Mac OS XI (or Eleven), that could change the game again?

An Already-Long Life for Mac OS X

That Mac OS X has survived as long as it has is remarkable already. Mac OS 9, its predecessor, debuted in October of 1999, and its last bug fix release (9.2.2), was issued in December of 2001. Similarly, Mac OS 8 debuted in July of 1997 and got its last update, to OS 8.6, in May of 1999, another two-year stint. Only Mac OS 7's six year run comes close.

Now, while it's true that the long tenure of Mac OS X could be as much related to a new approach to version numbering on Apple's part as anything else (for example 10.5 could have been renamed 11...), part of me thinks the OS is getting a little long in the tooth. Nothing in Snow Leopard excites me, though I no doubt will upgrade to that as well, just to stay current (and some apps may require it). And some of the same major market forces that made the iMac a success are the same ones that are changing the game for what we will expect in an operating system just a few years from now, no doubt.

Somewhere deep in Cupertino's R&D labs, I hope there are some extremely talented engineers thinking long and hard about what's next, and what kind of aggressive changes Apple can take to leverage technologies that simply were not around in 2001, the last time they had to tear down the old and build up the new.

The Desktop Is Giving Way to the Browser and Cloud

Google's Chrome OS and the rumors around Crunchpad's browser-only interface (with no hard disk space) are two volleys into the abyss of what's next. Apple was smart to grasp onto making the iMac one of the easiest ways to get onto the Internet. Apple was a fast follower, debuting the iTunes store as a massive Internet-powered e-commerce site for digital media. But Apple and Mac OS X is still very much driven by the same framework that has existed for decades - utilizing the desktop metaphor, with a Finder, and applications, which run independent of the browser or "the cloud". And the very media we are buying from the iTunes store, be it music, video or applications (for the iPhone) is stored locally on hard drives.

Mac OS X Eleven (or Mac OS XI, whatever they call it) is going to need to compete in a new world that will likely have a grown-up version of Google's Chrome OS, a successor to the already-respected Windows 7, and all matter of other operating systems from netbooks and mobile alike. And while the world does not yet have the ubiquitous high speed broadband needed for always-on mobile cloud computing, more people will, and more companies are working to make that a reality.

What Will the Future of the OS Be?

In the early 1990s, we saw plenty of hype from companies like AT&T who rallied around the idea of a virtual assistant, who would monitor your data and your appointments - someone with whom you could ask, using natural language, a question, and expect a familiar reply. A fun fantasy, people haven't yet realized this dream, and it's not clear that's the way we want to interact with our computers. In addition, Apple's approach to search has not always been the best. Sherlock is long-forgotten, and the company has turned to Google for search on the desktop and iPhone browsers.

The next operating system, from Apple or anybody else, will not be about even fancier, cooler, graphics, or wearing virtual reality glasses, or seeing your file folder structure in 3D. But it will have to see the same kind of metamorphosis and dramatic step changes that the Internet has seen over the last decade. While the Web has grown up, from flat gray backgrounds and purple text links, to full streaming live video and interactive multi-lingual conversations, the desktop is waddling alongside - Steve Jobs' baby who nobody has the heart to tell him has gotten ugly.

I've ridden this ride on Mac OS X to 10.5.7 where we stand today. 10.6 is coming. But I want to start hearing about the future. I want to hear about leadership and authority. And I am very curious if Apple can lead the way in a world where Google is king.

Monday, July 27, 2009

Locking Customers to Your Product? It’s Probably Not Good Then.

Although the world of business development partnerships can be complex, rife with epic contracts with tie-ins and promises, expirations and penalties for all parties, when relationships are struck that reduce customer choice, it is a telltale sign that the product or service being provided is well below acceptable standards. You see, customers aren’t stupid. They will be your product and company’s loudest advocates, more than willing to spread the word on your behalf, if you have a game-changing offering. But if you have to rely on bundling and exclusive contracts just to rope customers in, you probably don’t have something they want all that much anyway.

The recent flare-up of seething and complaining about the quality of AT&T, and the gnashing of teeth for Apple to shed itself of its telecom overlord partner handcuffs is only the latest example of business development contracts and exclusive rights being offered at the harm of customer choice. And any time you are forced to restrict choice, there’s obviously a reason you would – a very real threat that the alternative, your competition, is good enough to take your business away if it were to be played on an even field.

The dichotomy between how Apple’s products are much sought after and AT&T’s services are much loathed could not be more clear. Although I have yet to find a consistent voice of people who enjoy their long distance provider, AT&T’s failings are well-documented, from its frequent shoddy service, to its bungling of feature rollouts, failure to provision for peak loads, and general malfeasance. Meanwhile, in contrast, Apple’s product introductions may have fans sleeping outside their retail stores for days on end, just to say they did.

There’s a reason it’s called lock-in. Because customers are trapped. And being trapped is never a good thing.

Remember the brouhaha only a decade or so ago about how Microsoft manipulated its monopoly position, forcing OEM partners to carry its Internet Explorer browser as the default, over the largely-deemed superior Netscape Navigator? At a time when very few would have selected IE as the technology leader or feature leader, it became the market leader through brute force, trickery and customer handcuffs.

When businesses have a high-quality product, they don’t fear competition the way the mediocre guys do, but instead, compete on their merits. But when threatened, that’s when you can expect the ridiculous contracts to fly – from automated renewals and multi-year contracts, to early exit penalties. And when exclusivity is not threatened, but is instead encouraged, that is when you see a relaxed approach to improvements, and of course, a scale in prices. It’s the very reason there are anti-trust laws and precedents set to stop monopolies in their tracks.

It is one thing to compete through innovation, and quite another to compete through bundling and exclusivity. And even though Apple largely is seen as the better of the two players here, recent developments in Cupertino have us wondering if they too are becoming protective of their accrued market position. One only has to look so far as their recent quashing of Google Voice, their forcing of Google Latitude to be a broken-down Web application, and rumors are now flying that the Spotify application will also face a steep task to make it onto the iPhone, as it potentially competes against iTunes.

I don’t want to sound like a hippy-dippy free markets advocate. But if customers don’t like your product, the last thing you really want them doing is sticking around and bad-mouthing you to everyone they know. If you want to compete in the market, you should not be afraid to let your products win on their merits, on their price, and on their differentiation. If you have to instead do a backroom deal that makes you the default, and there are no other options, maybe you’ve got a lot more work to do in the R&D space instead of in BD.

CrunchPad or Apple Tablet? Why I’m Leaning CrunchPad…

Something odd must be in Silicon Valley’s drinking water these days. Not only did I tell you two months ago that I didn’t care what operating system you used, and not only am I typing this on the work-issued Dell laptop, but when thinking about the potential release of Apple’s long-rumored iTouch tablet, I’m not yet saving up my greenbacks and lining up at my nearest Apple Store. In fact, despite the almost equal lack of information, I just might be more likely to buy a CrunchPad, despite its not having Steve Jobs’ official seal of approval.

First of all, in order to purchase a tablet PC (or tablet Mac), I would need to find a use case for it. At times, in fact, the entire tablet market at times seems more of a solution in pursuit of a problem. With my iPhone being such an amazing device, getting me my phone calls, e-mail and mobile Web on the go, and my laptop running all my needed apps, making room for a third “in between” device seems a bit over the top.

That Apple has finally turned the corner on getting its tablet out the door, having met the demanding eye of Jobs, is very interesting. I can see benefits of going with an Apple machine immediately of having the standard Apple look and feel, industrial design, and synchronization of my data, including with the iPhone and iTunes. That’s all good stuff. But I also believe that it would be more expensive than the CrunchPad, which is rumored to be about $200-$300 less per unit, and the early concepts making it look like a giant iPod Touch make it seem as fragile as a china plate. If you thought you got scratches on your iPhone now, or you thought there was an uproar when the G4 Cube got cracks, just wait until your iTouch Grande gets split like a windshield nailed with a rock on the freeway.

So what of the CrunchPad? First of all, its industrial design mockups are equal to, if not better, than the ones I have seen allegedly from Apple so far. The CrunchPad also promises to be lower cost, and forces a new paradigm of being 100% a Web device. Yes, that sounds odd, to praise a machine for effectively limiting what I can do with it. But through those limitations, it makes us think differently (like Apple did) about how we use our electronics gadgets and consume the Web. And it has a side benefit of being from somebody I consider a peer, who is stepping outside of his comfort zone and taking a risk.

Betting on the CrunchPad is a bet for the small upstart challenger, in the same way that betting on Apple once was against Microsoft. And the CrunchPad doesn’t look like it’s going to shatter on impact.

If it’s very simple to use, I could see this low-cost Web-only device (or at least its third version) quite possibly being the first computer for my twins, who may not ever need the suites from Adobe and Microsoft like I have my entire computer-using tenure. A bet on the CrunchPad rewards the idea that bloggers can grow from simply reporting on the news to making the news. Yes, I recognize that Mike Arrington and TechCrunch are already among the most well-known blog networks out there, and have to be considered a success on their own as is, not suffering for dollars, but can you imagine bumping into the guy at a meetup in the Valley, holding the tablet from Apple when his CrunchPad offers the same specs for half the price?

While much has yet to be revealed about both devices, we just might be on the verge of seeing a market-changing event, where there are multiple serious alternatives both arriving at the same time, ostensibly for different buyers. It is quite possible that even if the CrunchPad is a superior, less expensive device, that Apple’s marketing could eat it alive. It’s also quite possible that both could fall short of expectations, or that by choosing one or the other, I could be left with a short-termed albatross. But if I can find a great reason to get a tablet, and both deliver to the specs I’ve seen today, we’re going to be saving a few hundred bucks and buying a CrunchPad. Let my iPhone be my phone and my Mac be my real computer experience, but for this new space, I’m looking for something really new.

Sunday, July 26, 2009

Appsfire Wants to Make Sharing Your iPhone Apps Social

With tens of thousands of different iPhone applications out there, it's doubtful that many iPhones have the same array of programs. Each time I see a friend page through their loaded iPhone apps, I discover new ones I had never heard of, and they too find surprises from what I have loaded. Appsfire, a new service from Ouriel Ohayon, creator of Topify, lets you share your favorite iPhone apps on the Web, making the iTunes App Store more social.

The service, currently available for Mac OS X clients, with a Windows version planned to debut soon, scans your iTunes library for installed applications, presents them on the Web in a faux iPhone interface, and encourages you to share your library with friends by way of social networks, including Twitter and Facebook.

The purpose? Helping solve the discovery of relevant applications - a process Ouriel says is "ignoring".

The service is in closed alpha now, but we have 50 invites available, first come, first serve to Mac OS X users. http://bit.ly/appsfireLG

You can see some example Appsfire libraries here:Each icon from the virtual iPhone is clickable to the iTunes application store. Lest you think this is a solely charitable effort, you can safely assume that Ouriel will be gaining a piece of any potential purchases, through affiliate links. If this takes off, it could be a great way to not only share new apps with friends, but a good way to send Ouriel a little bit of cash.

Also part of Appsfire? A new link shortener for iPhone developers and bloggers, who all know the usual links to the iTunes Store are a complete pain. You can find that here.


An intro to the service can also be found on YouTube.

Sunday, July 19, 2009

How I Stopped Worrying About Powering Up My iPhone 3G

3G rules. But 3G sucks too. It sucks power. So if you're an iPhone 3G user, you know that with every downloaded Web page, application or e-mail at the higher rate, your battery is taking a beating. It's enough of an energy sucker that I often found myself switching between 3G and the dramatically inferior Edge, not because of network connectivity, but strictly because I was going to be out of juice. But now I hardly even think about it because my iPhone is almost always pegged out at max power.

The reason is simple, and unfortunately, has nothing to do with magic.

A good friend of mine has recently been raving about the Mophie Juice Pack, which claims to double the battery life of the iPhone 3G, adding an extended 6 hours of talk time, but more importantly, letting you watch back to back movies on a coast to coast plane ride without any noticeable impact.

As a hardcore iPhone user, this sounded like a must-have. Even despite the fact I've never gotten a backup battery for my laptop, a powered off battery for the iPhone is something I've seen all too often.

So I went to the Mophie Web site, searched for where they were sold, and found I could be served at the Valley Fair Apple Store in San Jose. So off we went! But when I arrived at the Apple Store, I could not find any Mophie, and no sales rep I talked to knew where they were.


The InCase Power Slider acts as a case, and a Power Extender

But I was not out of luck, as I spotted the Incase Power Slider, which not only also doubled the iPhone's battery life, but doubles as a comfortable, if not too bulky, case. After I got home, I powered up the case, powered up the iPhone, connected the two, and ever since, I've been practically worry-free when it came to power.

Instead of hooking up my iPhone to power every day (if not multiple times a day), I charge both devices every few days, and I haven't run out of power a single time.

Some of the reviews on Amazon say the case reduced their cell phone reception, but I haven't seen that at all. The only complaint I would even think to raise is that the added bulk to the iPhone means I can't put it in my beltclip, therefore, not having a case within a case. But if you're a power user of the iPhone, and you've learned to juggle your 3G access just to keep the device on, I would absolutely recommend looking into either the InCase product or that of Mophie. Doubling your power is a great thing.

Of course, this would all be moot if we just could get wireless power adapters... like I've been talking about for a long time.

Tuesday, July 7, 2009

Google Says Yes to Launching An OS (Based on Chrome)

That sound you just heard was the very big "other shoe" of Google being dropped. Late Tuesday night, the company announced on its official blog that it is going to soon be releasing what it calls the Google Chrome OS, a lightweight operating system, initially targeted at netbooks, but aggressively said to be their "attempt to re-think what operating systems should be."

This highly anticipated move is an extension to the company's Web browser initiative, launched just a short nine months ago, and puts Google in direct competition, once again, with tech titans Microsoft and Apple.

Though the blog post does not feature all the eye candy one typically looks for in a new operating system announcement, the author does spell out a few things. First, it will run on both x86 and ARM chips, and is considered a different project than that of Android - which many others had speculated would be Google's first foray into the world of operating systems. The post differentiates between the two by saying, "Android was designed from the beginning to work across a variety of devices from phones to set-top boxes to netbooks. Google Chrome OS is being created for people who spend most of their time on the web."

The focus on those people who spend most of their time on the Web sounds like it would be in very close proximity with the CrunchPad I covered over the weekend, but funded by a company with thousands of employees, not a few dozen.

The new push from Google also will no doubt further complicate the relationship the company's CEO, Eric Schmidt, has as a board member at Apple. Already forced to recuse himself during discussions of the iPhone, thanks to the Android platform, Schmidt may find himself recused from discussions of Apple's OS, and any future tablet or tablet OS. With this kind of momentum, just maybe he won't play an official role on the board at all?

I wouldn't anticipate seeing builds of the new operating system any time soon. Google says they have a lot of work to do, and will be relying heavily on the open source community to push the project forward. They hint to stay tuned for more updates this fall. No doubt, many will be on the edge of their seat.

Tuesday, June 23, 2009

10 Ways Apple's iPhone Leaves Me Wanting More

Ever since I switched from a Blackberry mobile phone to Apple's iPhone, I've never looked back. In fact, at this point, following a full year's use, I am more likely a bigger proponent of the iPhone than I am of the Macintosh itself - something I never thought I would say. While I've gone on record saying that which operating system you use is not as relevant as it once was, I have yet to be impressed by any real iPhone competitor, including the Android-powered models from T-Mobile, or the Palm Pre. For me, I still hold to my comments back in December, when I said there are two phones in this world: those that are iPhones and those that are not.

But that doesn't make the iPhone perfect. As with any other product, it has its holes - some of which seem to be oversights on the part of Apple. Spurred forward by fellow blogger Tamar Weinberg's comments today on one of her own pet peeves, I thought I would discuss my thoughts.

1) Application Sorting Is Practically Non-Existent

I am hardly breaking new ground here, but as somebody who downloads a lot of iPhone applications, I am well into my 7th page of 16 icons, in addition to the core four applications stored in the iPhone's faux dock. To find the latest adds, I have to finger-swipe six times until I find the right one. Even worse, I often find I don't recognize an app's icon, and will have to go back and forth until it is found. It would be significantly better if I could have some kind of categorization and navigation, almost like Windows' Start menu or the Apple Menu to navigate to games, social networking, etc., or even do something simple like sorting all applications alphabetically.

And for those who say this situation is alleviated with the introduction of search on iPhone OS 3.0, it's hardly the answer. For example, I tried to search for Sirius or XM on my iPhone and found nothing, despite having the Sirius/XM Radio application. Why did this happen? Because the app is named "Online"... I kid you not.

2) Multi-Tasking: Where Art Thou?

One of the bigger selling points for the Palm Pre is its ability to multi-task. Just like I can swipe my finger right to left to flip pages in the Safari Web browser, why couldn't I also do the same to flip between open applications on the iPhone? On the Mac (or any computer) it's assumed that you would have a Web browser an e-mail client, and an office application open practically at all times. But with the iPhone, I have to exit out of the app, go to the home screen and launch something new each time. That's silly.

3) There's No Way to Set Preferences On App Music

The crux of Tamar's complaints today... While some applications let you still listen to the music you are hearing on the iPod when you open them up, the vast majority do not, deciding that whatever music background they have provided, or whatever sound effects they have embedded in their game or other application have precedence. It would be great to set up a way to either mute all background music on all applications from the preferences app, or have them all prompt you upon loading. The worst thing is when you're grooving to a great iTunes track and have it fade down to pick up some ditty on a miniature golf app. (Hat tip to Tamar)

4) Rented Films Still Hog Space After They Expire

When I flew to and from Philadelphia to visit Drew Olanoff, I "overpacked" on rented films from iTunes, grabbing three. I managed to watch two, and still have one left to make time for. But while that one film takes just over 1 gigabyte of space, and I can no longer see the expired rentals (having passed the 24 hour period), I saw even this morning that they were taking 4 gigabytes in total of my available data. I had to go to iTunes and manually manage the films, deleting them myself instead of them just going poof and releasing the space for other music or data.

5) The 3G Toggle Switch Is Buried

Everybody knows that 3G is faster than Edge. But it can suck down battery power like nothing else. As such, I often find myself toggling back and forth between 3G and Edge. But to do so is a dumb process. I have to go to the Settings application, select "General", then "Network", and then choose whether or not to enable 3G.

In contrast, "Airplane Mode" sits atop the Settings app, with a simple on/off switch. Why not put 3G in the same space, or let me toggle it in hardware, like I can with the volume or the on/off power switch? I know I move between 3G and Edge a lot more than I ever find myself switching in and out of Airplane Mode.

6) You Can Only Configure One Exchange Account

Need to manage more than one Exchange account? Well, sorry, you're out of luck. Pick one. While we should in theory be grateful that Apple gave us the option to check our work mail on the go, there are a number of scenarios that can see people needing access to more than one Exchange account. For example, if you are a consultant, and you have access to the Exchange server on your company network, but also for the client address you've been given, you can't run both Exchange accounts on the iPhone - period. It won't even let you try.

7) You Can't Customize Alert Sounds

Apple wants so much control over the way your iPhone looks and sounds, they don't even let you choose what your "New Mail" or "Calendar Alert" sounds are. They are either on, or they are off, period. While I don't expect the iPhone to get to the fun heady times of the mid-1990s, when we could customize our Macs to run all number of soundsets, one would think there would be some alternative ways to hear your alerts.

8) Phone Calls Can Interrupt Applications Altogether

We've all seen how cool it can be if you're listening to music and a call comes in. The music fades down, the call takes place, and then it comes back up. Awesome. But for some applications, the phone call can stop it in its tracks, including the aforementioned Sirius/XM app. Streaming music just isn't treated the same way as iPod music, so it doesn't come back when the call is done.

9) AT&T Exclusivity

As if I even need to bring this one up. AT&T is dead weight holding back Apple's ability to grow. One is a flexible, creative, innovative company. The other is a recovered monopolist who trails the rest of the industry in rolling out cutting-edge features, and expecting you to pay a premium for it. Opening up the iPhone in a legal way to additional carriers could spur a feature race that would accelerate the iPhone's capabilities even further, while possibly lowering prices for customers everywhere.

10) Four Icons In the Dock - Period

Adding on to the pain around not being able to do jack with the way my app icons are displayed on the iPhone, it would be nice to see the iPhone dock work a lot more like that on the Mac. My dock on the Mac features 28 total icons, including the system trash. The iPhone offers 4 and 4 period. I don't expect I should be able to post the two dozen I do on a full size laptop, but why not five or six in smaller icon mode? Why should I have to make the tough call of adding the iPod or the Address Book over Safari?

Don't get me wrong - I am a happy iPhone user. But in the face of additional competition from the Android platform, Palm and others, Apple should be trying to plug any and all holes to try and maintain its product leadership. Targeting some of these issues, and those that you've come across in your use of the iPhone would no doubt go a long way. What else do you think Apple should be doing?

Tuesday, June 9, 2009

AT&T Has Us Approach Intersection of Doing "Right", Common Sense

For the most part, I believe people are good and try to honor the law. Most people, regardless of religion or upbringing, believe it is wrong to lie, to steal or to cheat. But sometimes, there comes a perceived imbalance that drives a mob of people to collectively break the law and flaunt the rules, until the teeming anarchy threatens to break down the system, save it for a clear thinking authority figure who steps in and offers an acceptable alternative. We saw this with the boom of Napster and again with the rise of peer to peer networks for video trading. We saw it two years ago when users gloriously jailbroke their iPhones to install much-desired apps, and we are possibly seeing it again now that it looks like many existing iPhone 3G owners, shackled to AT&T for their service, are going to be unable to perform tasks possible from other carriers.

Going back to the root of the first two examples, with Peer to Peer networks and Napster, why were people sharing files and downloading like mad? For many people, it wasn't a matter of wanting to steal from the record companies, or to defraud artists. From the many stories I read and the people I talked to in that era, the most active Napster users were also among the ones with the largest legitimate music collections, the ones who made visiting a record store or concert a regular occurrence. But there came an imbalance between the ease of acquisition and the price of acquisition of the media, as prices for individual CDs rose from the $9.99 range to $13, $15, $18 and beyond.

Napster, Kazaa and other peer to peer networks, offered an alternative that delivered music of all types quickly, depending on download speeds, and for extremely low cost (free). And instead of downloading full albums, users could find individual tracks and get those alone.

It took a realistic alternative, like iTunes, that offered low per-track pricing and easy, trusted, downloads to push people to move away from illegal options, and for the most part, they have. Similarly, options like Netflix, Amazon Unbox and iTunes again provided users with trusted inexpensive video downloads that were less costly than the rapidly-rising theater experience, with its $10+ tickets (not to mention inability to pause the film).

In each case, consumers, with common sense, grew tired of the restrictions placed on them from an uncaring monopolistic industry. And while the traditional entertainment and media moguls are still reeling from having to adjust to the new rules placed on them by consumers, other old world giants think they can play the game and be a gatekeeper. AT&T's woes were painfully shown by Apple yesterday, who quietly called out the carrier for being behind in practically every important way - not enabling tethering for the iPhone, being incapable of supporting MMS, and giving all of us early adopters a dramatic case of sticker shock when we considered upgrading.

The world of common sense again says that if customers want to pay for cutting edge technology and are willing to pay for your services, they will. But they don't like being forced into a less than ideal situation that makes them feel like they are paying top dollar and getting lowest rung support.

I haven't slammed AT&T much and haven't championed them either. Phone services, like electricity and water, are a utility - something that should just work in the background. The fact that we are even talking about them now means something has failed. It's a relatively quiet group of folks, so far, who feel wronged by the phone monolith's position, but if the failures continue, they will start to break the rules, because common sense says they should, and eventually, the wrong will be right.

Monday, June 8, 2009

What Makes More Sense: iPhone Tethering or a Wireless Card?

This week is Apple's annual Worldwide Developers' Conference (WWDC). Widely anticipated to be part of the week's festivities is the roll-out of an upgraded iPhone, and of course, its use of the long-awaited iPhone 3.0 software, which will contain a number of solid features, not the least of which is Apple-approved tethering, which would let you use your iPhone essentially as a wireless modem for your laptop, giving you Web access at 3G speeds.

Tonight, while driving back from the Sacramento area after a weekend at my parents, I got in the passenger seat, as my wife drove, and popped open the laptop to queue a list of e-mails, in an attempt to make sure I hadn't overlooked anything in the in box. But, like on an airplane with no WiFi, I couldn't check new messages, and my responses had to wait until the next time I was connected.

Meanwhile, I could always close the laptop, and look instead to my iPhone for the latest e-mails, and surf the Web, but on a smaller screen.

And that all seemed silly. My iPhone had the Web, and the laptop didn't. If the iPhone and computer were set up for tethering, I could leverage the iPhone's Web connection and use the computer's larger screen, its desktop applications and file archive.

And there's the second option - purchasing a dedicated wireless card.

I always had a tendency to mock the wireless cards I've seen added to other's laptops. My Macs have always had 802.11 embedded, and I try to stay close enough to WiFi, but if I had that wireless card in my MacBook Pro, I wouldn't ever really have to think about it. I could have surfed the Web in the car, and I could take the laptop to the park, making that my home office.

Both solutions have their positives and negatives, if I think too hard about it. I am already paying for the iPhone's unlimited data plan from AT&T, so cost would not be an issue, while, I would no doubt sap the iPhone's battery life. Also the clumsiness of making sure the two devices were connected, when I would like to remove wires, and not add more, would be annoying.

But I also don't want to set up yet another recurring monthly payment to fuel my technology addiction, so getting a wireless card that goes virtually anywhere seems like overkill.

We will find out on Monday if we are any closer to having an Apple-approved solution for iPhone tethering, and of course, if it works for the iPhone I have now, not just the next generation. If I have it, I'll try it out, for sure. But as I know a number of my contacts, such as Jesse Stay, have already sprung for the wireless card, what would you recommend? Should I just follow Apple like an unthinking sheep?